I used a popular shape for the same tree to create the difference on a large surface. Here is my project: Finally, I liked the scene with more sunshine in the afternoon, so I chose Sun Clouds. Reading them we are able to learn several tips and tricks which are useful for our evolution as 3d artists. Maybe your final images will not be the same as reference images, but it’s an important direction for you when you start. I created 3 layers for 3 groups of objects: Trees, Grass, Branches and Trunks.
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I used Multi Scatter to scatter plants.
阿尔卑斯山植物和石头模型包R&D Group – iAlpine for MultiScatter
I created 3 Multi Scatter objects for 3 types of trees: These are the floor plan images and I try to create the general plan first and then go into details. Here is my project: It’s that moment when we look at the image and say: Then I found some reference images about trees, grass and bushes. Ialpone reference images is a very important step when we start a new project, so I highly recommend that you not skip it. This step is so easy.
That’s a reason why we need to use Layer 3dsmax. That would really inspire you to do the next steps.
Аппарат вибрационного массажа “СУ ДЖОК”
I think you shouldn’t be afraid to test lighting. I render test and I tried some new collections of grass. Thank you for reading! Reading them multiscattter are able to learn several tips and tricks which are useful for our evolution as 3d artists.
Trees, Grass, Branches and Trunks. You can find some inspiration on Behance, Pinterest, Mir. I usually test HDRI quite a lot, with cloudy sky, clear sky, overcast, cloudy morning sun Maybe your final images will not be the same as reference images, but it’s an important direction for you when you start.
I created 3 layers for 3 groups of ialoine I could hide Layer Grass and Branches and test lighting with building and layer Trees. Firstly, I used Camera Raw to correct lighting and contrast, highlight and shadow from raw image.
I have been learning 3D since and I have worked for a few companies. Finally, I chose grass and bushes from iAlpine and Maxtree. Thanks for stopping by. Ground’s texture is important to get a good result for the ground, so I used big textures from Real Displacement Textures Vol 3. Try until you come up with your most favourite one. Nevertheless, when the artist’s touch is unique and obvious, it makes all the difference.
I used a popular shape for the same tree to create the difference on a large surface. I found them from Archmodel vol. Finally, I liked the scene with more sunshine in the afternoon, so I chose Sun Clouds.
VWArtclub – Forest Villa
I used Layer panel 3dsmax to control the objects in scenes, which is very important with big muktiscatter. I used fir trees from iTrees vol.
You should add channel BloomGlare for phase adjustment in Photoshop to control bloom and glare in scenes. I created 6 Multi Scatter objects and I put grass to 1 MultiScatter, and 5 rows of bushes to 5 MultiScatter to create diverse distribution. We ‘ve seen a lot of projects with a similar theme, villa in the forest Making of articles are always a great source of both education and inspiration!